Saturday, 2026-04-04, 00:43
[ New messages · Members · Forum rules · Search · RSS ]
  • Page 1 of 1
  • 1
Tactics
KuliDate: Friday, 2011-12-23, 19:22 | Message # 1

 Phoenix

Messages: 147
Awards: 1  +
Reputation: 1
Status: Offline
Okay this is as simple as it gets:
Northrend Beasts
http://www.youtube.com/watch?v=oEcCItDmIz0
Phase 1 – Gormok

Tanks hand the boss between them at 2-3 stacks of Impale. 10 man = 2 tanks. 25 man = 2/3 tanks.
Ranged dps Snobolds down ASAP.
Stay out of the fire.

Phase 2 – Dreadscale and Acidmaw

2 tanks for 2 worms. Kite the mobile worm out of slime and keep both facing away from the raid.
Burn Acidmaw first, using cooldowns. Dreadscale will do a small enrage then.
If you get Paralytic Poison from Acidmaw, run to someone with Burning Bile from Dreadscale (or have them run to you).

Phase 3 – Icehowl

1 tank.
Spread out to minimize who takes Arctic Breath (cone attack), especially healers.
When he uses Massive Crash, he throws you to the side and stuns you. He targets one player. The target and everyone near them needs to run along the walls ASAP (not touching them) so he charges into the wall and is stunned. He takes extra damage whilst stunned.
If he hits a player and enrages, a rogue or hunter can de-enrage him. Do it fast before he kills your tank.

Demon Lord Jaraxxus
http://www.youtube.com/watch?v=kA_sfHABAtw
1 tank on the boss, 1 the adds.
1 interrupter to interrupt Fel Fireball stays on the boss at all times.
When the Mistress comes all dps take her out.
When the volcano comes, ranged dps take out the elementals.
Heal the Incinerate Flesh target until the debuff comes off, otherwise they explode and damage everyone.
If you get Legion Flame you drop fire every few seconds. Keep moving and drop flames out of the way.
Mages should spell steal Nether Power.

Faction Champions:
http://www.youtube.com/watch?v=M9W9c1xymBk
On 10 man you will have 2 each of Healers, Melee and Casters. On 25 man you have 3 of each.
Kill order is Healers, Melee (especially the rogue), Casters.
Healer Kill Order: Shaman, Priest, Druid, Paladin. Pop cooldowns to kill the first healer and try to cc the others or interrupt their healing.
Tanks should control the melee at all times using taunt, cc and aggro abilities. Ranged can be cc’d as much as possible.
Use PvP trinkets to break cc on you, but no other PvP gear.

Twin Val’kyrs
http://www.youtube.com/watch?v=ZEniPXvAXNk
Divide the raid into 2 groups. 1 clicks on the light portal and dps Darkbane and the other click on the Dark portal and dps Lightbane. The Twins have a shared health pool.
Healers should stand with groups of the opposite colour to intercept orbs. All players should intercerpt orbs of the same colour before they hit the bosses.
1 tank per boss in the square and near a portal of the opposite colour to the tank.
When one Twin casts a Vortex, all players including tanks should IMMEDIATELY change colour to match that Twin. Once the Vortex is over, change back to what you were.
When one Twin casts Twins Pact, all dps should IMMEDIATELY change colour to the opposite of that Twin. They should then dps down the shield as soon as possible so that this heal can be interrupted. Once this is done, change back to what you were.

Anub’arak
http://www.youtube.com/watch?v=PlMtNG8D2x0
You all fall down!
One tank takes the boss. The other tank/s pick up adds which must be tanked on the ice patches. One dps should be assigned to shoot down ice patches.
In 10 man leave adds until he burrows. In 25 man ranged dps take out 2 adds and leave the other 2 until he burrows.
When he is underground all hug. Anub’arak will chase players and try to spike them, throwing them into the air and doing damage. A chase can be stopped by kiting him over an ice patch which then disappears.
Make sure all the large adds are dead before you tip him over 30%.
Once he is over 30% he starts leaching a % of current HP from all players. Spam heal the tank as he takes large amounts of damage. Spam heal players with Penetrating Cold. Everyone else should be kept on around around 5-7k health. The more health they have, the more is leached to Anub’arak. Pop cooldowns and burn.
 
KuliDate: Wednesday, 2012-02-01, 05:24 | Message # 2

 Phoenix

Messages: 147
Awards: 1  +
Reputation: 1
Status: Offline
BUMP! read it!
 
ZippyDate: Wednesday, 2012-02-01, 13:16 | Message # 3

 Member

Messages: 21
Awards: 0  +
Reputation: 1
Status: Offline
Not know read

The mother flipping King of AWESOME!

Also the copyright owner of Hazaah©, so no more hazaah to you Kuli!

ლ(ಠ益ಠლ)
 
DaemonicusDate: Thursday, 2012-02-02, 05:30 | Message # 4

 Member

Messages: 49
Awards: 0  +
Reputation: 0
Status: Offline
few suggestions:
Gormok
Ranged and healers stay more than 15y from him because of
Staggering Stomp 15 yd range—Deals a staggering stomp that inflicts 9,263 to 9,737 Physical damage to all enemies within 15 yards and interrupts spellcasting for 8 seconds. 0.5 second cast

Icehowl
Just have him face the wall so only tank takes damage from Arctic Breath
Ranged and healers stay more than 15y from him because of
Whirl 15 yd range—Whirls around, dealing 9,250 to 10,750 Physical damage to all nearby enemies and knocking them back. Instant

Jaraxxus
If mages suck/are not present, priest has to dispel Nether Power.
IF a Fel Fireball goes through, must be dispelled ASAP (pala tanks can do it themselves).
3 Infernals (10man) jump out of the volacano in random directions, they must be tanked away from raid and MT and downed by rdps because of a nasty aoe.
Mistress' Kiss: Next spell with a cast time interrupts that school for 8 sec and causes 8288 to 8712 Shadow damage
Tips&Tricks how to cheat that bitch:
Affli lock: cast searing pain/immolate/incinerate/soul fire, that'll get fire school banned which is useless anyway
Resto Druid: Starfire, gets Arcane banned
Generally, cast something from the school you're not using or are using very little

Faction Champions
Alternate tactic (if you have a really good tank):
Have 1 tank tank them in a group in 1 place, and the other pull them out 1 by 1 (ideally DK because Icy Touch is pretty much a taunt).

Twins
Tiny addition: tank them close to each other (back to back), so warrs, palas and DKs get extra damage (Whirlwind, Howling Blast etc.)
Alternate tactic (if you have really good dps):
Have all the dps attack 1 twin and switch only on vortexes, with good enough dps and a little luck, they won't heal... too much.

Anub
Hunter or even Resto Druid (not much healing work in p1) is perfect to take down the orbs.

btw u forgot to mention that all these are applicable only for normal difficulty, HC is a bit diff biggrin


Message edited by Daemonicus - Thursday, 2012-02-02, 13:36
 
iunaDate: Saturday, 2012-02-04, 16:34 | Message # 5

 Member

Messages: 13
Awards: 0  +
Reputation: 0
Status: Offline
just to add a bit, from last nights faction champs tries, it seemed impossible to have them stay in 1 spot because they were all over the place. not sure if its intended or not
 
lgndbgDate: Saturday, 2012-02-04, 16:36 | Message # 6

 Member

Messages: 8
Awards: 0  +
Reputation: 0
Status: Offline
hmm they wont be on one guy forever, just for few seconds, after that they change target, they can be moved too, but imo yday was OK. Also when some of our healers is low on health I heard they are scripted to go to him :D
 
DaemonicusDate: Saturday, 2012-02-04, 20:05 | Message # 7

 Member

Messages: 49
Awards: 0  +
Reputation: 0
Status: Offline
they reset threat tables every X sec (i didn't check how many exactly) and it's quite hard for the tanks to keep them in a spot.
 
FrostcornerDate: Saturday, 2012-02-11, 18:13 | Message # 8

 Registred User

Messages: 21
Awards: 0  +
Reputation: 0
Status: Offline
so they reset every Xsec now i know why i pulled when i normally should have been fine, next time ill watch my aggro more

To err is human, just what is human.

Stay frosty.

Laradrel (Firehazard)


Message edited by Frostcorner - Saturday, 2012-02-11, 18:14
 
  • Page 1 of 1
  • 1
Search: