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The Eye of Eternity Tactics
WTFNESHADate: Friday, 2011-07-01, 02:53 | Message # 1

 Infernalis

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The Eye of Eternity is the final instance and the only raid of The Nexus, in which players will be able to defeat the blue dragon aspect Malygos.

The fight against Malygos consists of three phases.

Phase 1 is only slightly more than a tank 'n' spank fight. The tank needs to have Malygos faced away from the raid to avoid the others being damaged by Arcane Breath. Throughout the phase, Power Sparks spawn off star light at the edges of the room and attempt to slowly approach Malygos. The best thing is killing them in a 5-10 yards distance to Malygos, so melee and ranged DPS get advantage of the damage increasing buff which otherwise would have been granted to the boss, stackingly increasing his damage. While in a vortex, players spin around the transform, being slowly dragged to it and fall. Players will only be able to cast instant spells and suffer periodical damage.

Arcane Breath - Deals Acrane damage to enemies in front of the caster. Also causes the affected targets to explode after 5 seconds, dealing Arcane damage to nearby allies.
Vortex - Causes the raid to spin around the platform, constantly dealing Arcane damage to them. At this point, players should use damage-reducing cooldowns. They will be dragged in a spiral-like motion towards the platform, land there and suffer fall damage. Only instant spells and abilities work, as the vortex forces to move.

Phase 2 begins when Malygos has lost 50% of his health. Slowly shifting in the air, players have approximately 10 seconds time to DPS him. In this Phase, two different NPC groups will spawn, namely Nexus Lords and Scions of Eternity. Protective Bubbles repeatedly spawn and become smaller over time so raid members are forced to move when they get small. They decrease Arcane damage taken by the players inside them. Flying Nexus Lords need to be tanked while standing in the bubbles. Once a Lord is dead, his disc will drop and a raid member can hop on it and kill the flying Scions of Eternity, whose discs also can pick up other players. Ranged DPS should focus on Scions. While standing on a disc, players do take damage, therefore they should fly high to avoid Malygos' Deep Breaths, also known as Arcane Pulse. This should be repeated until all NPCs are dead.

Arcane Pulse - Inflicts Arcane damage to enemies within 30 yards, cast every 0.5 to 1 second. Preceded by a raid warning "Malygos takes a deep breath..."
Arcane Storm - Inflicts Arcane damage upon hitting them with missiles.

Once all NPCs are dead, Phase 3, a vehicle phase, will begin. Players are sent out flying on dragons, using special abilities. The raid needs to stack to get advantage of the healers' AoE heals which is pretty much the only thing to do. The dragons you will be riding have Rogue-like abilities. The optimal rotation for DPS is having two combo points and then use a finishing move, for healers using the lesser heals five times and then blow off the big one. Note that combo points earned through Flame Spikes cannot be used for the Burst of Life and respectively Revivify combo points not for Engulf in Flames. Malygos will occasionally cast Surge of Power, which will kill the player if no heals occur. Due to the group stacking this will not be a difficult problem. Static Fields occur throughout Phase 3 and the raid should move to one side to stay in group.

Static Field - Randomly summoned throughout Phase 3, dealing Arcane damage every second to players within 30 yards of the field. The raid should move to one side in order to stay in group.
Surge of Power - Inflicts Arcane damage to nearby allies per second, for 5 seconds. Those targeted receive a raid warning.

Dragons:

Each player's dragon has 75,000 base health.

Blazing Speed - Increases the dragon's speed by 500% for 8 seconds. Should be used to run away from Static Field.
Flame Shield - Summons a shield protecting the caster and reducing damage suffered by 80% for an amount of time. Should be used to survive Surge of Power.

Read other Dragon abilities on Wowhead page

You can also check Youtube video of this Encoutner.
 
AlbuspeiraDate: Saturday, 2011-07-02, 07:58 | Message # 2

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Dragons have a combo system to heal and to damage

Everyone needs to stay together as there will be two dragon healers who will be able to heal and 8 dragon damage dealers

Heals work like this-
There is a HoT which builds combo points to heal
and then there is AoE heal, which consumes them all

Damage works like this:
3 combo points - apply breath - 3 combo points - apply breath

yes 3 combo points work better imo but you can do 2 or 3 or even 5 w/e suits you just dont die, cuz u wont get achivement.. sad

that is this fastest way to apply stacks and the fastest way to dps the boss.

also becuz phase 2-3 or 1-2 im not sure transition is bugged as he is supposed to ground for a couple of seconds and then shatter/fly (still not sure) as youre supposed to pop cooldowns THEN and down at least 10% of his health when transition is over, resulting in 40% down.

hope i helped, Albuspeira.


Message edited by Albuspeira - Saturday, 2011-07-02, 08:02
 
WTFNESHADate: Saturday, 2011-07-02, 08:40 | Message # 3

 Infernalis

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Quote (Albuspeira)
3 combo points - apply breath - 3 combo points - apply breath


since energy regeneration is little bit bugged, you will have to use it this way:

5 combo's first time, apply breath
1 combo, apply breath
1 combo, apply breath and so on...

that's pretty much you can do under these conditions smile
 
EleuDate: Saturday, 2011-07-02, 10:30 | Message # 4

 Phoenix

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Quote (WTFNESHA)


since energy regeneration is little bit bugged, you will have to use it this way:

5 combo's first time, apply breath
1 combo, apply breath
1 combo, apply breath and so on...

that's pretty much you can do under these conditions smile


Ye i tried the usual 3 CB system and it was kinda in vain biggrin

Quote (Albuspeira)

also becuz phase 2-3 or 1-2 im not sure transition is bugged as he is supposed to ground for a couple of seconds and then shatter/fly (still not sure) as youre supposed to pop cooldowns THEN and down at least 10% of his health when transition is over, resulting in 40% down.


No, the transition is fine, as you noticed yesterday we did him from 50% => 38% in that phase cool
 
MickeyDate: Thursday, 2011-07-07, 13:40 | Message # 5

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Quote (WTFNESHA)
Quote (Albuspeira)
3 combo points - apply breath - 3 combo points - apply breath

since energy regeneration is little bit bugged, you will have to use it this way:

5 combo's first time, apply breath
1 combo, apply breath
1 combo, apply breath and so on...

that's pretty much you can do under these conditions smile


There is one problem, Surge of power. U have to collect 3 cbs to stay alive smile
so u can spam 1 cb breath etc, but u have to has a reserve of energy when Surge is incoming
 
SerotoninDate: Thursday, 2011-07-07, 19:49 | Message # 6

 Hawk

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Quote (Mickey)
There is one problem, Surge of power. U have to collect 3 cbs to stay alive smile
so u can spam 1 cb breath etc, but u have to has a reserve of energy when Surge is incoming


I manage to stay alive with just 1 cp, albeit I do have to hot myself in between stacking the dot sometimes afterwards.


[ Synapse : Tryptamine ][ Serotonin : Mørphine ][ Chloroform : Dimethyl ]
 
GovedoDate: Thursday, 2011-07-07, 20:09 | Message # 7

 Hawk

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As far as the 1 cb point it's right,dot keeps going as if you extend it with 5cb points, it's made so cos of low energy regen rate.

And 1cb point is enough to survive,and if the healer dragons are alive you wont even have to hot self,othervise you have to sacrifice yor stacks,but worth it,dead dps is no dps.


I was like: yo
 
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